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秋茗

电报频道的标志 fcflmyyds — 秋茗
电报频道的标志 fcflmyyds — 秋茗
通道地址: @fcflmyyds
类别: 游戏
语言: 中国
用户: 2.50K

Ratings & Reviews

2.67

3 reviews

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0

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最新信息 39

2023-03-17 13:46:05
66 views摆烂岩某 摆烂岩某, 10:46
打开/如何
2023-03-17 07:24:27 32修复掉绘制
GetActorArray: 0x4199820
64修复掉绘制
GetActorArray: 0x567d28c
直接加入你的偏移值即可
64 views魔仙堡 〖无敌的张星星〗, 04:24
打开/如何
2023-03-17 02:35:24
Hey!!Guys!
FCFLM 2.5version V1
no ban
﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉﹉
FCFLM 2.5赛季V1
无追封 不禁网
全局无不闪退
100 views魔仙堡 〖无敌的张星星〗, 23:35
打开/如何
2023-03-16 14:05:12 没事闲的
二改的
改的快柠檬
就是把名字和背景改了
137 views魔仙堡 〖无敌的张星星〗, edited  11:05
打开/如何
2023-03-16 12:44:49 sdk64位 国际服
来自:https://t.me/SDK_Cheat

// 在您的main中找到这个代码。

UWorld *GetWorld() {
auto GEngine = *(ULocalPlayer **) (UE4 + GEngine_Offset);
if (GEngine) {
auto ViewPort = GEngine->ViewportClient;
if (ViewPort) {
return ViewPort->World;
}
}
return 0;
}

// 替换成下面的

static UEngine *GEngine = 0;
UWorld *GetWorld() {
while (!GEngine) {
GEngine = UObject::FindObject("UAEGameEngine Transient.UAEGameEngine_1"); // Auto
sleep(1);
}
if (GEngine) {
auto ViewPort = GEngine->GameViewport;

if (ViewPort) {
//return {};
return ViewPort->World;
}
}
return 0;
}
//老外的
偏移值在压缩包里【前天就发了一些sz看不到偏移值】
158 views魔仙堡 〖无敌的张星星〗, edited  09:44
打开/如何
2023-03-16 12:37:36 上市更新了2.5赛季的
然后呢你就去买卡密
我也没加密会破解的就去
购买:http://200712.fk29.com 【往下翻在最下面】
136 views魔仙堡 〖无敌的张星星〗, 09:37
打开/如何
2023-03-16 11:57:36
做了
142 views魔仙堡 〖无敌的张星星〗, edited  08:57
打开/如何
2023-03-16 11:40:52 搞不懂某些sz
在干什么嘞??
人家老外前天发的
今天你就拿来独家了
136 views张星星 〖无敌的张星星〗, 08:40
打开/如何
2023-03-16 11:27:44 才发现明天过生日
132 views张星星 〖无敌的张星星〗, 08:27
打开/如何
2023-03-15 16:10:20 #define ACharacter_Mesh 0x420
#define AStaticMeshComponent_StaticMesh 0x798
#define AActor_RootComponent 0x1a8
#define USceneComponent_RelativeLocation 0x17c
#define USceneComponent_ComponentVelocity 0x200
#define AUAEPlayerController_PlayerKey 0x8a0
#define AUAECharacter_PlayerName 0x880
#define AUAECharacter_PlayerKey 0x8a0
#define AUAECharacter_TeamID 0x8c8
#define AUAECharacter_bIsAI 0x958
#define ASTExtraCharacter_Health 0xcd0
#define ASTExtraCharacter_HealthMax 0xcd4
#define ASTExtraCharacter_bDead 0xcec
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x2018
#define ASTExtraBaseCharacter_NearDeatchComponent 0x17b8
#define ASTExtraBaseCharacter_NearDeathBreath 0x17d8
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x4e8
#define USTCharacterNearDeathComp_BreathMax 0x164
#define USTCharacterNearDeathComp_Breath 0x19c
#define ASTExtraShootWeapon_ShootWeaponComponent 0xe00
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x278
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0xf68
#define UShootWeaponEntity_BulletFireSpeed 0x4e0
#define APlayerController_PlayerCameraManager 0x458
#define APlayerCameraManager_CameraCacheEntry 0x430
#define ASTExtraPlayerController_bIsPressingFireBtn 0x3368
#define ASTExtraVehicleBase_VehicleShapeType 0x5b3
#define AController_ControlRotation 0x3f0

uintptr_t GWorld = 0xBC18290;
uintptr_t GNames = 0xB79A750;
uintptr_t ViewMatrix = 0xBBF7070;
uintptr_t ViewMatrixLevel = 0xc0;
uintptr_t Position = 0x1b0;
uintptr_t RootComponent = 0x1a8;
uintptr_t SkeletalMeshComponent = 0x420;
uintptr_t FixAttachInfoList = 0x198;
uintptr_t MinLOD = 0x798;
uintptr_t Health = 0xcd0;
uintptr_t bDead = 0xcec;
uintptr_t PlayerName = 0x880;
uintptr_t TeamID = 0x8c8;
uintptr_t Role = 0x148;
uintptr_t bIsAI = 0x958;
uintptr_t ObserverCameraFPPMode = 0x6228;
uintptr_t ObserverLevel = 0x1b0;
uintptr_t ActorChildren = 0x198;
uintptr_t WeaponEntityComp = 0x778;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0xe28;
uintptr_t bIsGunADS = 0xf59;
uintptr_t bIsWeaponFiring = 0x1508;
uintptr_t Controller = 0x3f8;
uintptr_t ControlRotation = 0x3f0;
uintptr_t cLoc = 0x750;
uintptr_t fovPntr = 0x660;
uintptr_t vMatrix = 0x590;
uintptr_t WeaponManagerComponent = 0x2018;
uintptr_t CurrentWeaponReplicated = 0x4e8;
uintptr_t ShootWeaponEntityComp = 0xf68;
uintptr_t BulletFireSpeed = 0x4e0;
uintptr_t AccessoriesVRecoilFactor = 0xab8;
uintptr_t AccessoriesHRecoilFactor = 0xabc;
uintptr_t AccessoriesRecoveryFactor = 0xac0;
uintptr_t RecoilKickADS = 0xbe8;
uintptr_t ExtraHitPerformScale = 0xbec;
uintptr_t ShootInterval = 0x518;
uintptr_t GameDeviationFactor = 0xb30;
uintptr_t AnimationKick = 0xc04;
uintptr_t SwitchWeaponSpeedScale = 0x25e8;
uintptr_t FieldOfView = 0x2cc;

int bDead = 0xcec;
int health = 0xcd0;
int teamID = 0x8c8;
int isBot = 0x958;
int name = 0x880;
int me = 0x148;
int headLocPntr = 0x6228;
int headLoc = 0x1b0;
int locationPntr = 0x1a8;
int boneStruct = 0x420;
int boneMatrix = 0x1a8;
int bonePntr = 0x798;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x198;
int weaponValidation = 0x130;
int weaponValidationValue = 2;
int ammo = 0xe28;
int weaponIDPntr = 0x778;
int weaponID = 0x170;
int isGunADS = 0xf59;
int isGunFiring = 0x1508;
int Controller = 0x3f8;
int Rotator = 0x3f0;


Emmm
174 views魔仙堡 AWES, 13:10
打开/如何