2023-03-15 16:10:20
#define ACharacter_Mesh 0x420
#define AStaticMeshComponent_StaticMesh 0x798
#define AActor_RootComponent 0x1a8
#define USceneComponent_RelativeLocation 0x17c
#define USceneComponent_ComponentVelocity 0x200
#define AUAEPlayerController_PlayerKey 0x8a0
#define AUAECharacter_PlayerName 0x880
#define AUAECharacter_PlayerKey 0x8a0
#define AUAECharacter_TeamID 0x8c8
#define AUAECharacter_bIsAI 0x958
#define ASTExtraCharacter_Health 0xcd0
#define ASTExtraCharacter_HealthMax 0xcd4
#define ASTExtraCharacter_bDead 0xcec
#define ASTExtraBaseCharacter_WeaponManagerComponent 0x2018
#define ASTExtraBaseCharacter_NearDeatchComponent 0x17b8
#define ASTExtraBaseCharacter_NearDeathBreath 0x17d8
#define UWeaponManagerComponent_CurrentWeaponReplicated 0x4e8
#define USTCharacterNearDeathComp_BreathMax 0x164
#define USTCharacterNearDeathComp_Breath 0x19c
#define ASTExtraShootWeapon_ShootWeaponComponent 0xe00
#define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x278
#define ASTExtraShootWeapon_ShootWeaponEntityComp 0xf68
#define UShootWeaponEntity_BulletFireSpeed 0x4e0
#define APlayerController_PlayerCameraManager 0x458
#define APlayerCameraManager_CameraCacheEntry 0x430
#define ASTExtraPlayerController_bIsPressingFireBtn 0x3368
#define ASTExtraVehicleBase_VehicleShapeType 0x5b3
#define AController_ControlRotation 0x3f0
uintptr_t GWorld = 0xBC18290;
uintptr_t GNames = 0xB79A750;
uintptr_t ViewMatrix = 0xBBF7070;
uintptr_t ViewMatrixLevel = 0xc0;
uintptr_t Position = 0x1b0;
uintptr_t RootComponent = 0x1a8;
uintptr_t SkeletalMeshComponent = 0x420;
uintptr_t FixAttachInfoList = 0x198;
uintptr_t MinLOD = 0x798;
uintptr_t Health = 0xcd0;
uintptr_t bDead = 0xcec;
uintptr_t PlayerName = 0x880;
uintptr_t TeamID = 0x8c8;
uintptr_t Role = 0x148;
uintptr_t bIsAI = 0x958;
uintptr_t ObserverCameraFPPMode = 0x6228;
uintptr_t ObserverLevel = 0x1b0;
uintptr_t ActorChildren = 0x198;
uintptr_t WeaponEntityComp = 0x778;
uintptr_t DrawShootLineTime = 0x134;
uintptr_t UploadInterval = 0x170;
uintptr_t CurBulletNumInClip = 0xe28;
uintptr_t bIsGunADS = 0xf59;
uintptr_t bIsWeaponFiring = 0x1508;
uintptr_t Controller = 0x3f8;
uintptr_t ControlRotation = 0x3f0;
uintptr_t cLoc = 0x750;
uintptr_t fovPntr = 0x660;
uintptr_t vMatrix = 0x590;
uintptr_t WeaponManagerComponent = 0x2018;
uintptr_t CurrentWeaponReplicated = 0x4e8;
uintptr_t ShootWeaponEntityComp = 0xf68;
uintptr_t BulletFireSpeed = 0x4e0;
uintptr_t AccessoriesVRecoilFactor = 0xab8;
uintptr_t AccessoriesHRecoilFactor = 0xabc;
uintptr_t AccessoriesRecoveryFactor = 0xac0;
uintptr_t RecoilKickADS = 0xbe8;
uintptr_t ExtraHitPerformScale = 0xbec;
uintptr_t ShootInterval = 0x518;
uintptr_t GameDeviationFactor = 0xb30;
uintptr_t AnimationKick = 0xc04;
uintptr_t SwitchWeaponSpeedScale = 0x25e8;
uintptr_t FieldOfView = 0x2cc;
int bDead = 0xcec;
int health = 0xcd0;
int teamID = 0x8c8;
int isBot = 0x958;
int name = 0x880;
int me = 0x148;
int headLocPntr = 0x6228;
int headLoc = 0x1b0;
int locationPntr = 0x1a8;
int boneStruct = 0x420;
int boneMatrix = 0x1a8;
int bonePntr = 0x798;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x198;
int weaponValidation = 0x130;
int weaponValidationValue = 2;
int ammo = 0xe28;
int weaponIDPntr = 0x778;
int weaponID = 0x170;
int isGunADS = 0xf59;
int isGunFiring = 0x1508;
int Controller = 0x3f8;
int Rotator = 0x3f0;
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